Escape Plan: Upgrade Pack

In Escape Plan, players are the thieves, but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches.

99,89 zł
Ilość
Czas realizacji: do miesiąca

The Escape Plan: Upgrade Pack is a bundle of extras from the Escape Plan Kickstarter campaign.

Contents:

    9 Metal Locker Keys
    Player Power Expansion featuring 10 Player Power Cards
    20 Notoriety Stars
    Player Missions Expansion featuring 6 Mission Cards, 5 Mission Cubes, and 5 Mission Tokens
    1 ‘Gas Can’ Contact Card
    1 Lt. Costa Meeple
    1 Inspector Sandra Meeple
    3 Fixer Tiles
    1 Contact Card Display Board
    45 Acrylic Player Cubes

Requires Escape Plan


In Escape Plan, players are the thieves, but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches.

As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players' roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash wins.

The game design is influenced by great heist films.

051016A

Opis

Autor:
Vital Lacerda

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Escape Plan: Upgrade Pack

In Escape Plan, players are the thieves, but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches.

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